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	<title>FPS GOD</title>
	<atom:link href="http://www.fpsgod.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.fpsgod.com</link>
	<description>Become a FPS GOD</description>
	<pubDate>Sat, 20 Dec 2008 20:11:14 +0000</pubDate>
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		<title>How to Use the Scoreboard Effectively</title>
		<link>http://www.fpsgod.com/how-to-use-the-scoreboard-effectively/</link>
		<comments>http://www.fpsgod.com/how-to-use-the-scoreboard-effectively/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 04:33:58 +0000</pubDate>
		<dc:creator>Vandal</dc:creator>
		
		<category><![CDATA[Counter Strike: 1.6]]></category>

		<category><![CDATA[Counter Strike: Source]]></category>

		<category><![CDATA[General Tips]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=230</guid>
		<description><![CDATA[<img src="http://www.fpsgod.com/wordpress/wp-content/uploads/2008/05/counter-strike.jpg" width="100" height="100" alt="" title="Counter Strike: Source" /><br/>The scoreboard is an imperative  tool to utilize you may think that the scoreboard is just for telling  you how many kills and deaths players have, but this is simply not true.  Take this for example, say you’re distracted by something that needs  your attention and you waywardly leave your computer [...]<BR/><MAP name="bdv_RSS_Ad_161208043358"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=161208043358&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=161208043358&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=161208043358&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_161208043358" /></a></P>]]></description>
			<content:encoded><![CDATA[<img src="http://www.fpsgod.com/wordpress/wp-content/uploads/2008/05/counter-strike.jpg" width="100" height="100" alt="" title="Counter Strike: Source" /><br/><p><span style=\"\\\">The scoreboard is an imperative  tool to utilize you may think that the scoreboard is just for telling  you how many kills and deaths players have, but this is simply not true.  Take this for example, say you’re distracted by something that needs  your attention and you waywardly leave your computer to deal with it,  upon returning you’ll find yourself mostly likely dead. However if  you are fortunate enough to be alive, by using the scoreboard you’re  able to obtain how many players you are against and how many of your  team mates are still alive. Combine this information with what you can  observe from the radar you’ll be able to get straight into the game  as an alternative to just running around the corner only to be eradicated  instantaneously by the opposing team.</span></p>
<p><span style=\"\\\"><strong></strong></span></p>
<p style=\"\\\">
<p><strong></strong></p>
<p style=\"\\\"><span style=\"\\\"><strong></strong></span></p>
<p><span style=\"\\\"><strong>Now you know why to use  the scoreboard, let’s converse about how to</strong></span></p>
<p><span style=\"\\\">There are various different  scenarios that can arise from the information gathered from the scoreboard;  however I shall summarize them into three main different categories:</span></p>
<p><span style=\"\\\"><em>The first is that the teams  are even, both sides have equal or near equal amount of players alive,  such as 5v5, 5v4 et cetera. In this scenario there is no specific action  that needs to be taken, however you are reassured that your  team is still alive and you’re not outnumbered</em></span></p>
<p><span style=\"\\\"><em>This brings me onto the  second factor that can be determined from the scoreboard.  If you look at the scoreboard to discover all your team is dead and  you’re against multiple enemies then now is the time to clutch.  Furthermore, if you’re generally outnumbered  and not the last one alive, then you should  also be more discrete and not give away your location so freely, and  depending on the situation, you might wish to try to regroup with any  of your remaining team.</em></span></p>
<p><span style=\"\\\"><em>The final thing that can  be obtained from looking at the scoreboard is that, your team outnumbers  the opposing side, for example you look at the scoreboard at see that  there are eight of your team alive, however  there’s only two players of the other team alive, and you can see  two enemy players on the radar, then you know its safe to equip the  knife and run or bunny hop that location to help kill them.</em></span></p>
<p><span style=\"\\\">Combining the information obtained  from the scoreboard with that of the radar is crucial to have maximum  efficiency. Additionally, by default the scoreboard is key bound to Tab, however if you wish to bind it to another key then bind a  key to +showscores</span></p>
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		</item>
		<item>
		<title>Customizing your crosshair (CS:S)</title>
		<link>http://www.fpsgod.com/customizing-your-crosshair-css/</link>
		<comments>http://www.fpsgod.com/customizing-your-crosshair-css/#comments</comments>
		<pubDate>Wed, 08 Oct 2008 08:12:20 +0000</pubDate>
		<dc:creator>Kaizen</dc:creator>
		
		<category><![CDATA[Aim]]></category>

		<category><![CDATA[Counter Strike: Source]]></category>

		<category><![CDATA[General Tips]]></category>

		<category><![CDATA[Tweak]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=229</guid>
		<description><![CDATA[<img src="http://www.fpsgod.com/wordpress/wp-content/uploads/2008/05/counter-strike.jpg" width="100" height="100" alt="" title="Counter Strike: Source" /><br/>Customize your Crosshair
It&#8217;s been a while since we&#8217;ve posted, but I thought it would be a good time to mention a great crosshair tutorial I stumbled upon by Taylort123 from Youtube. Taylort123 has done a great job in his video which touches on exactly how to setup your crosshair in Counter-Strike Source for maximum performance. [...]<BR/><MAP name="bdv_RSS_Ad_081008081220"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=081008081220&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=081008081220&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=081008081220&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_081008081220" /></a></P>]]></description>
			<content:encoded><![CDATA[<img src="http://www.fpsgod.com/wordpress/wp-content/uploads/2008/05/counter-strike.jpg" width="100" height="100" alt="" title="Counter Strike: Source" /><br/><p><span style="text-decoration: underline;"><strong>Customize your Crosshair</strong></span></p>
<p>It&#8217;s been a while since we&#8217;ve posted, but I thought it would be a good time to mention a great crosshair tutorial I stumbled upon by Taylort123 from <a title="youtube" href="http://www.youtube.com" target="_blank">Youtube</a>. Taylort123 has done a great job in his video which touches on exactly how to setup your crosshair in Counter-Strike Source for maximum performance. The best part about the video is that he explains everything in a really clean, clear way without getting into the nitty gritty technical details. Sure most of you have this down already, but for the newer players, it&#8217;s a great start.</p>
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		</item>
		<item>
		<title>New league for CS Source 5v5</title>
		<link>http://www.fpsgod.com/new-league-for-cs-source-5v5/</link>
		<comments>http://www.fpsgod.com/new-league-for-cs-source-5v5/#comments</comments>
		<pubDate>Wed, 23 Jul 2008 05:03:24 +0000</pubDate>
		<dc:creator>Kaizen</dc:creator>
		
		<category><![CDATA[Counter Strike: Source]]></category>

		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=228</guid>
		<description><![CDATA[<img src="http://www.fpsgod.com/wordpress/wp-content/uploads/2008/05/counter-strike.jpg" width="100" height="100" alt="" title="Counter Strike: Source" /><br/>Thanks to http://league.totalgamingnetwork.com/ for providing this information.
The TGL is proud to announce a series of eight mini-leagues for a total of seven games: Battlefield 2, Battlefield 2142, Call of Duty 4, CounterStrike: Source, Enemy Territory: Quake Wars, Frontlines: Fuel of War, and Team Fortress 2. Matches will begin on the week of August 10th; map [...]<BR/><MAP name="bdv_RSS_Ad_230708050324"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=230708050324&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=230708050324&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=230708050324&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_230708050324" /></a></P>]]></description>
			<content:encoded><![CDATA[<img src="http://www.fpsgod.com/wordpress/wp-content/uploads/2008/05/counter-strike.jpg" width="100" height="100" alt="" title="Counter Strike: Source" /><br/><p style="text-align: left; clear: both;"><em>Thanks to <a href="http://league.totalgamingnetwork.com/" target="_blank">http://league.totalgamingnetwork.com/</a> for providing this information.</em></p>
<p>The TGL is proud to announce a series of eight mini-leagues for a total of seven games: Battlefield 2, Battlefield 2142, Call of Duty 4, CounterStrike: Source, Enemy Territory: Quake Wars, Frontlines: Fuel of War, and Team Fortress 2. Matches will begin on the week of August 10th; map lists, rule sets, and server configs are still being finalized for all games.</p>
<p>These mini-leagues will run 2-6 weeks, depending on the specific release date for the new TGL website once it is completed, and there will be no playoffs or league champions. However, there will be prizing. The top three teams (as determined by team weight and tie-breakers) at the conclusion of each individual mini-league will receive a free server from <a href="http://www.myinternetservices.com/">MyInternetServices.com</a> for a 3-month time period. Combined, MyIS is awarding game servers to 24 teams.</p>
<p>These events represent a time for the TGL to gauge interest in past games, and to test new maps, rule sets, and server configs. We encourage everyone to participate and provide us with your highly respected feedback in the official <a href="http://league.totalgamingnetwork.com/forums/forumdisplay.php?f=96">Mini-League Forum</a>. Registration for full league seasons and tournaments will begin as soon as the new site is released, and we look forward to acquiring additional prizing for TGL members in these future events.</p>
<p><a href="http://league.totalgamingnetwork.com/league/bf2/Mini%20League%205v5%20Infantry%20Only">-Battlefield 2 5v5 Infantry Only</a><br />
<a href="http://league.totalgamingnetwork.com/league/bf2142/Mini%20League%206v6%20Infantry%20Only">-Battlefield 2142 6v6 Infantry Only</a><br />
<a href="http://league.totalgamingnetwork.com/league/cod4/Mini%20League%205v5%20Hardcore">-Call of Duty 4 5v5 Hardcore S&amp;D</a><br />
<a href="http://league.totalgamingnetwork.com/league/cod4/Mini%20League%205v5%20ProMod">-Call of Duty 4 5v5 ProMod S&amp;D</a><br />
<a href="http://league.totalgamingnetwork.com/league/ca/Mini%20League%205v5%20CTF">-Combat Arms 5v5 CTF</a><br />
<a href="http://league.totalgamingnetwork.com/league/ca/Mini%20League%205v5%20SD">-Combat Arms 5v5 S&amp;D</a><br />
<a href="http://league.totalgamingnetwork.com/league/css/Mini%20League%205v5">-CounterStrike: Source 5v5</a><br />
<a href="http://league.totalgamingnetwork.com/league/etqw/Mini%20League%204v4%20Infantry%20Only">-Enemy Territory: Quake Wars 4v4 Infantry Only</a><br />
<a href="http://league.totalgamingnetwork.com/league/ffow/Mini%20League%206v6">-Frontlines: Fuel of War 6v6</a><br />
<a href="http://league.totalgamingnetwork.com/league/tf2/Mini%20League%206v6">-Team Fortress 2 6v6</a></p>
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		</item>
		<item>
		<title>Skinning Your Goldsrc Models</title>
		<link>http://www.fpsgod.com/skinning-your-goldsrc-models/</link>
		<comments>http://www.fpsgod.com/skinning-your-goldsrc-models/#comments</comments>
		<pubDate>Tue, 08 Jul 2008 07:01:43 +0000</pubDate>
		<dc:creator>Sodaplayer</dc:creator>
		
		<category><![CDATA[Counter Strike: 1.6]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=227</guid>
		<description><![CDATA[<br/>For all those who want to learn how to skin their goldsrc models, this tutorial is for you. This tutorial will work with all goldsrc games. Just replace Counter-Strike with whatever appropriate.
Things you will need:

GCFScape
Jed&#8217;s Half-Life Model Viewer
Photoshop (If you don&#8217;t have Photoshop you can download a free 30-day trial or download The Gimp - [...]<BR/><MAP name="bdv_RSS_Ad_080708070143"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=080708070143&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=080708070143&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=080708070143&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_080708070143" /></a></P>]]></description>
			<content:encoded><![CDATA[<br/><p>For all those who want to learn how to skin their goldsrc models, this tutorial is for you. This tutorial will work with all goldsrc games. Just replace Counter-Strike with whatever appropriate.</p>
<p><strong>Things you will need:</strong></p>
<ol>
<li><a href="http://nemesis.thewavelength.net/index.php?p=25" target="_blank"><strong>GCFScape</strong></a></li>
<li><a href="http://www.wunderboy.org/apps/jhlmv.php" target="_blank"><strong>Jed&#8217;s Half-Life Model Viewer</strong></a></li>
<li><a href="http://www.adobe.com/products/photoshop/index.html" target="_blank"><strong>Photoshop</strong></a> (If you don&#8217;t have Photoshop you can download a free 30-day trial or download <a href="http://gimp.org/downloads/" target="_blank"><strong>The Gimp </strong></a>- A free graphic editor with almost the power of Photoshop)</li>
</ol>
<p><strong>Extracting your model from the GCF File</strong></p>
<ol>
<li>Open up GCFScape and browse to your Counter-Strike.gcf file. This file is usually found under C:\Program Files\Steam\steamapps. Steam stores all game data in the<strong> G</strong>ame <strong>C</strong>ache <strong>F</strong>ile. We are going to look for a model to skin in the GCF.</li>
<li>For this tutorial, We are going to skin an Arctic Avenger. Browse to cstrike\models\player\arctic. Right-click arctic.mdl and click <strong>Extract</strong>. A window will come up asking where you want to put the file. Go ahead and put it wherever you want but remember where you put it. I like to make a folder on my Desktop to place all my files in to stay organized.</li>
</ol>
<p><strong>Extracting the texture from the model with JHLMV</strong></p>
<ol>
<li>Open up Jed&#8217;s Half-Life Model Viewer and open arctic.mdl.</li>
<li>Go to the <strong>Textures</strong> tab. You will see a flat image of the model&#8217;s texture. This is what is placed on the 3-D model to texture it.</li>
<li>Hit <strong>Export Texture</strong>. You will be prompted to save the texture. Name and place it what ever you want but remember where it is.</li>
<li>Hit <strong>Export UV Map</strong>. Place it in the same spot as the texture but make sure your able distinguish them.</li>
</ol>
<p><strong>Editing your texture</strong></p>
<p>I am going to split this section into two parts: A The Gimp tutorial and a Photoshop tutorial.</p>
<p><strong>The Gimp</strong></p>
<ol>
<li>Open up the texture into The Gimp.</li>
<li>The image is currently in indexed mode. In this mode you can only color the texture with the colors already defined in the texture. This may result in you not getting the exact color you want. You must put the image into rgb mode. This will allow a larger color palette. To put the image in color mode, select <em>Image&gt;Mode&gt;RGB</em>. You can now freely edit your texture.</li>
<li>This step is optional but is very helpful. Open up the UV map file. Click <em>Select&gt;By Color</em> and select a black area to select all the black in the image. Now hit delete. Don&#8217;t deselect yet. Go to <em>Select&gt;Invert</em>. This will select all the white lines in the image. Copy the lines by going to<em> Edit&gt;Copy. </em>Now go to the texture and hit the Create New Layer button which looks like a sheet of paper. With the new layer selected paste the white lines by hitting <em>Edit&gt;Paste</em>. Now select the layer with the texture to make sure your editing the right thing. If you can not find the Layer Toolbox, go to <em>Dialogs&gt;Layers </em>to bring it up. This will show you what pieces of the texture will be applied where on the model.<em> </em></li>
<li>Do the heck whatever you want to your image. Once your done, you have to put the image in indexed mode or else it won&#8217;t be readable by Jed&#8217;s Half-Life Model Viewer. If you used the UV map, place the layer in the trashcan in the Layer toolbox to delete it. Go to <em>Image&gt;Mode&gt;Indexed</em>. A window will appear. Make sure <em>Generate Optimum Palette</em> is selected and the Maximum amount of colors is 256. Hit Convert.</li>
<li>Save your image.</li>
</ol>
<p><strong>Photoshop</strong></p>
<ol>
<li>Open up the texture in Photoshop</li>
<li>The image is currently in indexed mode. In this mode you can only color the texture with the colors already defined in the texture. This may result in you not getting the exact color you want. You must put the image into rgb mode. This will allow a larger color palette. To put the image in color mode, select <em>Image&gt;Mode&gt;RGB</em>. You can now freely edit your texture</li>
<li>This step is optional but is very helpful. Open up the UV map file. Click <em>Select&gt;Color Range</em>. A window will appear. Go to the drop menu and select <em>shadow.</em> This will select all the black in the image. Now hit delete. Don&#8217;t deselect yet. Go to <em>Select&gt;Inverse</em>. This will select all the white lines in the image. Copy the lines by going to<em> Edit&gt;Copy. </em>Now go to the texture and hit the Create New Layer button which looks like a sheet of paper. With the new layer selected paste the white lines by hitting <em>Edit&gt;Paste</em>. Now select the layer with the texture to make sure your editing the right thing. If you can not find the Layer Toolbox, go to <em>Windows&gt;Layers </em>to bring it up. This will show you what pieces of the texture will be applied where on the model.</li>
<li>Do the heck whatever you want to your image. Once your done, you have to put the image in indexed mode or else it won&#8217;t be readable by Jed&#8217;s Half-Life Model Viewer. If you used the UV map, place the layer in the trashcan in the Layer toolbox to delete it. Go to <em>Image&gt;Mode&gt;Indexed</em>. A window will appear. Make sure one of the <em>Local</em>s is selected and the amount of colors is 256. Hit Ok.</li>
<li>Save your image.</li>
</ol>
<p><strong>Putting your new texture on your model<br />
</strong></p>
<ol>
<li>In Jed&#8217;s Half-Life Model Viewer, click Import texture and select your edited texture.</li>
<li>Click on <em>Model Display</em> and see your <span style="line-through;">beautiful</span> artwork.</li>
</ol>
<p><strong>Placing your new skin in game</strong></p>
<ol>
<li>Click <em>File&gt;Save Model As</em>. A window will appear asking you where you want to save your model. Look in GCFscape to see where the file would normally go and put it there. In this case the model would go C:\Program Files\Steam\steamapps\&lt;username&gt;\counter-strike\cstrike\models\player\arctic\</li>
<li>Open up Counter-Strike to see your new skin in game.</li>
</ol>
<p>Use this technique on other player models and weapons. With weapons there are three tags: v w p. V is the first person model - you holding the weapon. W is the weapon when it is on the ground. P is the weapon in other players&#8217; hands.</p>
<p>This concludes the skinning tutorial. Feel free to ask questions.</p>
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		<item>
		<title>Never Fear, we&#8217;re still here</title>
		<link>http://www.fpsgod.com/never-fear-were-still-here/</link>
		<comments>http://www.fpsgod.com/never-fear-were-still-here/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 04:01:07 +0000</pubDate>
		<dc:creator>Kaizen</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=226</guid>
		<description><![CDATA[<br/>Due to time constraints (working hard on the redesign) you may have noticed that we&#8217;ve missed a few updates. Never fear, we&#8217;re still here!&#8230; in a very rhythmical, unsettling, cliche kind of way. But with that said, we are grinding away on our &#8217;super secret project&#8217; (which will hopefully be out soon).
In the meantime, we&#8217;re [...]<BR/><MAP name="bdv_RSS_Ad_060708040107"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=060708040107&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=060708040107&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=060708040107&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_060708040107" /></a></P>]]></description>
			<content:encoded><![CDATA[<br/><p>Due to time constraints (working hard on the redesign) you may have noticed that we&#8217;ve missed a few updates. Never fear, we&#8217;re still here!&#8230; in a very rhythmical, unsettling, cliche kind of way. But with that said, we are grinding away on our &#8217;super secret project&#8217; (which will hopefully be out soon).</p>
<p>In the meantime, we&#8217;re still looking for solid contributers as I have been very busy as of late. As promised, this site will continue to be updated as frequent as possible and there&#8217;s still a lot of work to be done.</p>
<p>We still have a lot of quality articles to pump out, but we need your help! Simply send us a PM on the forums and we&#8217;ll give you posting access, if we like what you write, it will be posted, simple as that.</p>
<p>Think you know every secret spot or flash bounce in your favorite map? Write a guide on it. I know most of the articles have been for Source, but we&#8217;re looking for help with 1.6 too! This site currently gets over 500-700 unique visitors a day, and has had over 60,000 unique visitors since it&#8217;s incarnation. Not bad for a dedicated Counter-Strike site. By posting here you&#8217;re helping out all your fellow gamers and giving back to the community. A little recognition goes a long way, a lot of recognition goes ever farther, trust me.</p>
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		<title>MaddoxX hacks Valve, gets arrested</title>
		<link>http://www.fpsgod.com/maddoxx-hacks-valve-gets-arrested/</link>
		<comments>http://www.fpsgod.com/maddoxx-hacks-valve-gets-arrested/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 06:13:33 +0000</pubDate>
		<dc:creator>Kaizen</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=225</guid>
		<description><![CDATA[<br/>The somewhat infamous hacker named &#8220;MaddoxX&#8221;, also known as the computer hacker responsible for hacking into one of Valve&#8217;s third party billing sites over a year ago, got arrested today. He made claims on many forums during the past year that he could not be caught and that he was only using remote PC&#8217;s to [...]<BR/><MAP name="bdv_RSS_Ad_010708061333"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=010708061333&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=010708061333&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=010708061333&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_010708061333" /></a></P>]]></description>
			<content:encoded><![CDATA[<br/><p>The somewhat infamous hacker named &#8220;MaddoxX&#8221;, also known as the computer hacker responsible for hacking into one of Valve&#8217;s third party billing sites over a year ago, got arrested today. He made claims on many forums during the past year that he could not be caught and that he was only using remote PC&#8217;s to power his hacks, thus he believed he was impossible to trace. Too bad for him that it seems he wasn&#8217;t so &#8216;untraceable&#8217; after all. I&#8217;m sure he&#8217;ll come to regret all the damages he&#8217;s caused as he now has some serious explaining to do, most likely in front of a judge. Anyway you can find the full rundown is below.</p>
<p>&#8220;<strong>A</strong> <em><strong>20 year old hacker</strong> was arrested on Tuesday evening in the Dutch town of Maastricht, after the youngster had previously hacked himself into game developers Activision and Valve. The evildoer is being charged and questioned for downloading Activision&#8217;s video game Enemy Territory: Quake War whilst it was still in development. Leaking the game would&#8217;ve led to estimated damages of 25 million US Dollars. Apart from hacking Activision, the hacker also broke into a third-party site used by Valve to handle the Cyber Café business partner program, which is part of the game distribution network Steam.</em><span class="Normal"><em>The man from a country Austin Power&#8217;s dad doesn&#8217;t like distributed photos of his Valve hack as proof, using the very nerdy pseudonym MaddoxX. As if illegally entering the virtual premises of two game developers weren&#8217;t enough, Mr. MaddoxX is also being charged with stealing credit card data of 50.000 customers from an English tickets site. According to the Ministry of the Interior, the hacker managed to burn 13 million Euros playing poker online and shopping for notebooks, flat screens and MP3 players.<br />
</em></span></p>
<p><em> A crime unit of the Dutch police called Team High Tech Crime (THTC) was responsible for the bust. The THTC was founded to police networks and communication systems in the Netherlands and tackle crimes using or directed against information and communication technolgy. The THTC is located in the Dutch town of Driebergen.&#8221;</em></p>
<p>If you can read dutch, there&#8217;s more coverage <a href="http://www.nrc.nl/binnenland/article1148018.ece/Hacker_opgepakt_voor_inbraak_bij_gamefabrikant" target="_blank">here</a>.</p>
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		</item>
		<item>
		<title>Will you buy a 3D Mouse?</title>
		<link>http://www.fpsgod.com/will-you-buy-a-3d-mouse/</link>
		<comments>http://www.fpsgod.com/will-you-buy-a-3d-mouse/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 05:58:36 +0000</pubDate>
		<dc:creator>Cognito</dc:creator>
		
		<category><![CDATA[Off Topic]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=224</guid>
		<description><![CDATA[<br/>As we posted yesterday, new control methods are becoming available&#8230; The staff at FPS God has been predicting this type of innovation for a while, but I guess you never know what will/wont stick. What do you think?
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			<content:encoded><![CDATA[<br/><p>As we <a href="http://www.fpsgod.com/valve-adapts-the-3d-mouse/">posted yesterday</a>, new control methods are becoming available&#8230; The staff at FPS God has been predicting this type of innovation for a while, but I guess you never know what will/wont stick. What do you think?</p>
Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
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		<item>
		<title>Valve adapts the 3D Mouse</title>
		<link>http://www.fpsgod.com/valve-adapts-the-3d-mouse/</link>
		<comments>http://www.fpsgod.com/valve-adapts-the-3d-mouse/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 03:11:58 +0000</pubDate>
		<dc:creator>Kaizen</dc:creator>
		
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=222</guid>
		<description><![CDATA[<br/>The future of control methods?
Valve has recently announced that they will be providing full support for a new kind of control method; a 3 dimensional, force feedback mouse that allows you to feel objects and inertia in games.
Here is a quick excerpt about the new technology:
&#8220;The Novint Falcon is an entirely new type of interface [...]<BR/><MAP name="bdv_RSS_Ad_290608031158"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=290608031158&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=290608031158&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=290608031158&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_290608031158" /></a></P>]]></description>
			<content:encoded><![CDATA[<br/><p><span style="text-decoration: underline;"><strong>The future of control methods?</strong></span></p>
<p>Valve has recently announced that they will be providing full support for a new kind of control method; a 3 dimensional, force feedback mouse that allows you to feel objects and inertia in games.</p>
<p>Here is a quick excerpt about the new technology:</p>
<p><em>&#8220;The Novint Falcon is an entirely new type of interface for PC games. It’s a small robot that lets players feel 3-D touch sensations in games that exploit its features. I thought it was cool the first time I saw it, and it drew a lot of attention at the 2007 Consumer Electronics Show. But I also knew the company would have an uphill climb convincing game developers to exploit the newfangled device. Still, the Alburquerque, N.M.-based Novint Technologies has done a good job getting the gadget off the ground. Today, it announced that marquee game developer Valve will add support for the Falcon to a number of games.</em><em>&#8220;</em></p>
<p><em>&#8220;Gabe Newell, Valve’s president and co-founder, said in a statement that new interfaces are changing gaming and the Falcon adds a new level of interaction, adding force feedback while maintaining controls as accurate as a mouse. Under the deal, a new update will be sent through Valve’s Steam online gaming service to add compatibility for the Falcon for games such as “<a class="inform-link" title="Half-Life 2" href="http://www.thestandard.com/tag/results/Half-Life+2">Half-Life 2: Episode Two</a>,” pictured below.&#8221;</em></p>
<p>I know I&#8217;ll be giving this thing a try as it is already supported in other major games such as Battlefield 2, Battlefield 2142, Need For Speed Pro Street, World of Warcraft and many others. Apparently not only can you feel the momentum of your actions in game, you can feel surfaces and textures as well!</p>
<p>You can learn more directly from <a title="3d mouse" href="http://home.novint.com/products/novint_falcon.php" target="_blank">Novint website</a>.</p>
<p>Discuss.</p>
<p style="text-align: center;"><a href="http://www.fpsgod.com/wordpress/wp-content/uploads/2008/06/nvfalcon.jpg"><img class="alignnone size-full wp-image-223 aligncenter" title="nvfalcon" src="http://www.fpsgod.com/wordpress/wp-content/uploads/2008/06/nvfalcon.jpg" alt="novint falcon 3D mouse" width="425" height="339" /></a></p>
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		</item>
		<item>
		<title>Redesign finally within grasp</title>
		<link>http://www.fpsgod.com/redesign-finally-within-grasp/</link>
		<comments>http://www.fpsgod.com/redesign-finally-within-grasp/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 05:20:29 +0000</pubDate>
		<dc:creator>Kaizen</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Off Topic]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=221</guid>
		<description><![CDATA[<br/>Well the redesign of FPSGOD is nearing a working version, and I must I&#8217;m looking forward to it. The new site will be merged with this one to span across many more games, with news/details of each. Don&#8217;t worry, this site will still be actively updated, and hopefully much more in depth content will be [...]<BR/><MAP name="bdv_RSS_Ad_280608052029"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=280608052029&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=280608052029&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=280608052029&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_280608052029" /></a></P>]]></description>
			<content:encoded><![CDATA[<br/><p>Well the redesign of FPSGOD is nearing a working version, and I must I&#8217;m looking forward to it. The new site will be merged with this one to span across many more games, with news/details of each. Don&#8217;t worry, this site will still be actively updated, and hopefully much more in depth content will be added soon. Most of the data we&#8217;ve collected from our statistic&#8217;s and poll&#8217;s seem to suggest that the majority of our readers love our hardware related tweaks. Given that, we plan to make that a core focus on the new design. Send Cognito an e-mail to bug him into finishing it!, I know we&#8217;re close.</p>
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		<title>AMD Dual Core Optimization</title>
		<link>http://www.fpsgod.com/amd-dual-core-optimization/</link>
		<comments>http://www.fpsgod.com/amd-dual-core-optimization/#comments</comments>
		<pubDate>Fri, 27 Jun 2008 06:59:48 +0000</pubDate>
		<dc:creator>Kaizen</dc:creator>
		
		<category><![CDATA[Tweak]]></category>

		<guid isPermaLink="false">http://www.fpsgod.com/?p=220</guid>
		<description><![CDATA[<br/>Optimize Dual Core CPU
Are you running an AMD Dual-Core CPU? If so there&#8217;s a way to optimize your core&#8217;s that you may not be aware about. Back in 2007, AMD released a beautiful little driver/optimization tool that allows better management and communication of your dual core CPU&#8217;s. It&#8217;s called the AMD Dual-Core Optimizer!. Below is [...]<BR/><MAP name="bdv_RSS_Ad_270608065948"><AREA alt="Feed Ads By BidVertiser.com" shape="poly" coords="0,0,467,0,467,45,315,45,315,59,0,59" href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=270608065948&amp;click=1" target="_blank" /><AREA alt="Feed Ads By BidVertiser.com" shape="rect" coords="315,45,467,59" href="http://www.bidvertiser.com/bdv/bidvertiser/bdv_ref.dbm?Ref_PID=120101&amp;Ref_Option=main&amp;source=65294822" target="_blank" /></MAP><P><a href="http://secure.bidvertiser.com/performance/bdv_rss_rd.dbm?pid=120101&amp;bid=288916&amp;PHS=270608065948&amp;click=1" target="_blank"><IMG src="http://bdv.bidvertiser.com/BidVertiser.dbm?pid=120101&amp;bid=288916&amp;PHS=270608065948&amp;rssimage=1&amp;rSRC=2" border="0" usemap="#bdv_RSS_Ad_270608065948" /></a></P>]]></description>
			<content:encoded><![CDATA[<br/><p><span style="text-decoration: underline;"><strong>Optimize Dual Core CPU</strong></span></p>
<p>Are you running an AMD Dual-Core CPU? If so there&#8217;s a way to optimize your core&#8217;s that you may not be aware about. Back in 2007, AMD released a beautiful little driver/optimization tool that allows better management and communication of your dual core CPU&#8217;s. It&#8217;s called the AMD Dual-Core Optimizer!. Below is a description taken directly from AMD&#8217;s download page.</p>
<p><strong></strong><em>&#8220;The AMD Dual-Core Optimizer can help improve some PC gaming video performance by compensating for those applications that bypass the Windows API for timing by directly using the RDTSC (Read Time Stamp Counter) instruction. Applications that rely on RDTSC do not benefit from the logic in the operating system to properly account for the affect of power management mechanisms on the rate at which a processor core&#8217;s Time Stamp Counter (TSC) is incremented. The AMD Dual-Core Optimizer helps to correct the resulting video performance effects or other incorrect timing effects that these applications may experience on dual-core processor systems, by periodically adjusting the core time-stamp-counters, so that they are synchronized.&#8221;</em></p>
<p><span style="text-decoration: underline;"><strong>Download AMD&#8217;s Dual Core Optimizer</strong></span></p>
<p>Simply run this tool, and voila! Optimized dual core goodiness!</p>
<p>You can download it below.</p>
<p>[Download=10]</p>
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