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Author Topic: CS:S Config  (Read 588 times)
wtf
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« on: May 13, 2008, 05:24:40 PM »

wtf from #FPSGOD #TeamRequiem here to release my CS:S Config

*Note* Contains some of Kaizen's stuff and Casey's config in here except I personally have my Graphic settings all on High, Models on Low

This is however, a revised version for those who do not want their games to look awfully disgusting

Try it out you might like it  Cheesy

!!!!CAUTION!!!! I STRONGLY DO NOT RECOMMEND THIS CONFIG FOR THOSE WITH FPS ISSUES!!!

//CS:S Properties
-dxlevel 90 -w 1280 -h 1024 -nojoy -noforcemaccel -noforcemparms -noipx

//Cl_commands
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0"
cl_lagcompensation "1"
cl_smooth "1"
cl_drawmonitors "0"
cl_ejectbrass "1"
cl_forcepreload "1"
cl_allowdownload "1"
cl_allowupload "1"
cl_downloadfilter "nosounds"
cl_phys_props_max "50"
cl_show_splashes "0"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_righthand "1"
cl_c4dynamiclight "1"
cl_resend "1.5"
cl_autowepswitch "0"
cl_autohelp "0"
cl_radar_locked "0"
cl_locationalpha "150"
cl_radartype "0"
cl_radaralpha "255"
cl_minmodels "1"
cl_min_t "3"
cl_min_ct "4"
 
//R_commands
r_3dsky "0"
r_drawflecks "1"
r_drawbatchdecals "1"
r_drawmodeldecals "0"
r_dynamic "1"
r_shadowmaxrendered "32"
r_shadowrendertotexture "1"
r_shadows "1"
r_eyes "0"
r_lod "-1"
r_occlusion "0"
r_renderoverlayfragment "0"
r_rootlod "0"
r_teeth "0"
r_eyemove "0"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyegloss "0"
r_eyeglintlodpixels "0"
r_waterdrawreflection "0"
r_waterforceexpensive "0"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientmin "0.3"
r_ambientboost "1"

//Ropes

rope_smooth_maxalphawidth "0"
rope_smooth_maxalpha "0"
rope_smooth_enlarge "0"
rope_wind_dist "0"
rope_subdiv "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_averagelight "0"
rope_smooth "0"
rope_shake "0"
rope_collide "0"
rope_rendersolid "1"

//MAT_commands

mat_hdr_enabled "0"
mat_hdr_level "0"
mat_disable_bloom "1
mat_bloomscale "0"
mat_monitorgamma "1.6"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_colorcorrection "0"
mat_forceaniso "0"
mat_trilinear "0"
mat_dxlevel "90"
mat_bumpmap "1"
mat_specular "0"

//Violence

violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"

//Custom

joystick "0"
gl_clear "1"
net_graph "3"
con_enable "1"
mp_decals "100"
hud_centerid "1"
jpeg_quality "100"
hud_fastswitch "1"
showhitlocation "1"
muzzleflash_light "1"

//FPS

fps_max "101"
dsp_slow_cpu "0"
props_break_max_pieces "0"

//NetCode Tweaks

rate "25000"
cl_cmdrate "101"
cl_updaterate "101"

//Sound Settings
dsp_enhance_stereo "1"
dsp_slow_cpu "0"                 
snd_flushasync
snd_mixahead "0.1"                         
snd_digital_surround "1"                 
snd_musicvolume "0.000000"                             
bgmvolume "0"                                             

//Crosshair


crosshair "1"
cl_observercrosshair "1"
cl_crosshairusealpha "0"
cl_dynamiccrosshair "0"
cl_scalecrosshair "1"
cl_crosshairalpha "999"
cl_crosshairusealpha "1"
cl_crosshaircolor "3"
cl_crosshairscale "1200"
cl_crosshairalpha "999"
« Last Edit: May 26, 2008, 11:25:11 PM by wtf » Logged

-wtf #TeamRequiem -#FPSGOD @ Gamesurge
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« Reply #1 on: May 20, 2008, 04:49:20 PM »

wow that's a nice config
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wtf
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« Reply #2 on: May 26, 2008, 11:27:54 PM »

thanks, made some minor changes, apparently friend of mine who played CS:S on max settings tried this config out, said there wasn't much of a difference in graphics cept for the fact that he got blind about 10x less.. Cheats? ^_^
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« Reply #3 on: May 27, 2008, 12:03:14 AM »

no the technical term is exploits.
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